Building a High-Impact Design Practice from the Ground Up at LINQ

When I joined LINQ, there was no design practice, no research function, and no design systems. Within two years, I had established a thriving design and research team, created governance frameworks that reduced redundant builds by 40%, and scaled operations across 80+ user interfaces serving K-12 education.

Role

Design Manager & Practice Builder

Company

LINQ (K-12 Education Technology)

Team Built

Design & Research Practice (0 → 8 members)

LINQ Design Manager Cover

Impact

Establishing design as a core discipline and strategic partner

I elevated design and research to become a peer discipline to engineering and product. This included building a team, establishing processes, and implementing design systems and governance that transformed delivery for K-12 platforms nationwide.

40%

Reduction in redundant builds

Design system governance

60%

Fewer handoff errors

Design → Engineering workflow

35%

Less development rework

Early validation and testing

80+

User interfaces governed

Design systems & patterns

8

Design system themes

Light, dark, state-specific, and more

90%

Design system adoption

Across product teams in 18 months

Through critique rituals, design sprints, governance, validation workflows, and career development, our contributions improved user satisfaction, reduced support tickets, and accelerated feature delivery.

The Challenge

Starting from zero in a product-first culture

LINQ was scaling rapidly to support K-12 districts and state agencies. Design was not yet a partner in strategy or product development—there were no systems, no workflows, and no user research.

No Design Practice

There was no established design function, no defined processes, and no shared understanding of design’s strategic value. Most decisions were engineer-driven and visual polish was an afterthought.

No Research Function

Product direction was based on opinions and feature requests—not user needs. There was no systematic way to validate problems or evaluate usability.

Inconsistent Experiences

With 80+ interfaces built independently across acquisitions, users experienced fragmented UX, duplicated effort, and high cognitive load moving between systems.

No Design–Engineering Workflow

Handoffs lacked standards or documentation. Specifications varied widely, causing rework and delays that frustrated both engineering and product teams.

My Approach

Building a design practice around four foundational pillars

1

Foundation

Establish design as a strategic discipline with clear values, processes, and ways of working. Integrate design into product development from the start—not as a final layer.

2

Growth

Build a diverse, high-performing team with complementary skills. Hire for systems thinking, collaboration, and curiosity as much as craft.

3

Systems

Create design systems and governance frameworks that enable consistency and efficiency at scale, making it easy to do the right thing across 80+ interfaces.

4

Culture

Foster a culture of critique, collaboration, and continuous learning so that design becomes a shared responsibility, not a siloed function.

Pillar 1: Foundation

Establishing design as a strategic discipline

Defining Our Value Proposition

I positioned design as the connective tissue between user needs, business goals, and technical feasibility. Our role was to ensure we were solving the right problems, not just polishing the wrong ones.

Creating Design Principles

I collaborated with stakeholders to define design principles that would guide decisions across products and teams:

Students first, always
Every decision prioritizes the learning experience.

Simplicity over complexity
Education is complex enough—our tools should not be.

Accessible by design
Accessibility is a foundation, not an add-on.

Data-informed, not data-driven
Use research and data to guide decisions, empathy to shape them.

Consistency builds trust
Shared patterns reduce cognitive load for educators and administrators.

Establishing a Design–Engineering Workflow

To reduce rework and improve collaboration, I defined a shared lifecycle that aligned design, product, and engineering:

01. Discovery

User research, stakeholder interviews, and problem exploration.

02. Definition

Problem framing, KPIs, and alignment on success metrics.

03. Ideation

Design sprints, whiteboarding sessions, and rapid prototyping.

04. Validation

Usability testing, stakeholder review, and technical feasibility checks.

05. Delivery

High-fidelity designs, specifications, and design QA.

06. Measurement

Analytics, feedback collection, and iteration planning.

Implementing Design Critique

Weekly critique sessions became the backbone of our practice—creating psychological safety, elevating craft, and building a culture where feedback was expected, valued, and reciprocal.

Pillar 2: Growth

Building a diverse, high-performing team

Strategic Hiring

I grew the team from zero to eight members over two years, hiring intentionally to cover the full spectrum of product needs while maintaining a strong culture of collaboration.

Product Designers (4)

Owned student, teacher, administrator, and parent-facing experiences across product lines.

UX Researchers (2)

Built research operations, ran studies, and synthesized insights that shaped product strategy.

Design Systems Designer (1)

Owned the design system, documentation, and governance processes for reusable patterns.

Content Designer (1)

Ensured clear, consistent language, instructional copy, and messaging across flows.

Interviewing & Onboarding

I created a structured hiring process that evaluated not just craft, but collaboration and systems thinking.

  • Portfolio Review: Focused on reasoning, constraints, and outcomes—not just visuals.
  • Live Design Exercise: Assessed collaboration, communication, and problem framing.
  • Team Fit Interview: Ensured alignment on values, feedback, and working styles.
  • Stakeholder Interview: Confirmed candidates could partner effectively with product and engineering.

Onboarding was structured into a four-week journey so new hires could contribute confidently and quickly.

Week 1

Company context, product overviews, and immersion in existing research.

Week 2

Design systems training, tools setup, and process walkthroughs.

Week 3

Shadowing experienced designers and participating in critiques.

Week 4

First project assignment with close mentorship and feedback.

Career Development

I introduced clear career ladders, quarterly growth conversations, and mentorship programs so designers and researchers understood how to grow in both scope and influence inside the organization.

Pillar 3: Systems

Creating design systems and governance at scale

Building the Design System

I led the creation of LINQ’s design system, which governed 80+ interfaces across the platform. It included foundations, components, patterns, and documentation that product teams could rely on.

Foundations
  • Accessible color palettes
  • Typography scale
  • 8px spacing system
  • Iconography standards
  • Elevation and shadow guidelines

Components
  • Buttons, forms, inputs
  • Navigation patterns
  • Tables and data lists
  • Cards and containers
  • Modals and overlays

Patterns
  • Page layouts
  • Dashboard templates
  • Form flows
  • Empty states
  • Error and alert handling

Documentation
  • Usage guidelines
  • Accessibility standards
  • Design tokens
  • Code snippets
  • Contribution workflow

Design System Governance

To keep the system healthy, adopted, and useful, I implemented governance practices:

  • Design System Council: A cross-functional group that reviewed proposals and made decisions.
  • Contribution Workflow: A clear process for proposing new components or updates.
  • Version Control: Semantic versioning and release notes for all changes.
  • Adoption Metrics: Tracked usage across teams to identify gaps and opportunities.
  • Office Hours: Weekly support sessions to help teams implement patterns correctly.

Impact of the Design System

40% reduction in redundant builds
Teams reused components instead of recreating them from scratch.

60% fewer handoff errors
Shared patterns and language improved design–engineering collaboration.

35% less development rework
Clear specifications and reusable code reduced iteration churn.

Faster onboarding
New designers and engineers ramped up quickly using established patterns.

Pillar 4: Culture

Fostering collaboration, critique, and continuous improvement

Design Critique Sessions

I established weekly critique sessions that became the heartbeat of our design culture. These were not just feedback reviews—they were spaces for learning, building confidence, and developing a shared standard of quality.

Cross-Functional Collaboration

Through shared planning, regular syncs, and co-creation workshops, I strengthened relationships between design, product, and engineering—breaking down silos and aligning teams on outcomes instead of output.

Continuous Learning

I encouraged continuous development via lunch-and-learns, conference opportunities, online courses, and mentoring. This kept the team engaged, inspired, and evolving alongside the needs of our users and the organization.

Key Learnings

What building a design practice taught me about leadership

Start with why, not what

Before introducing processes or hiring, I had to articulate why design mattered and what value it would bring. That clarity made it easier to earn buy-in, secure investment, and attract the right talent.

Systems thinking enables scale

The design system was more than a component library—it became the infrastructure that allowed the team to scale quality and consistency without slowing down delivery.

Culture eats strategy for breakfast

The best tools and frameworks fail without a supportive culture. Investing in psychological safety, collaboration, and critique was just as critical as investing in systems and process.

Leadership is about enabling others

My role was not to be the strongest individual contributor, but to create conditions where designers and researchers could do the best work of their careers—removing blockers, amplifying their strengths, and trusting their expertise.

Building a design organization is a long-term investment

Building a high-impact design practice at LINQ showed me how powerful design can be when vision, systems, culture, and people are aligned around a shared mission.

Design becomes a true strategic partner when it is intentionally built, nurtured, and integrated into the core of the business. The outcomes—better experiences, stronger collaboration, and measurable operational impact—are the result of that long-term investment.